![]() Shortly after the takeover, BioWare earned more plaudits from the gaming world for their newest action role-playing game, “Mass Effect”. However, there were also studios operating happily under the EA umbrella which made the fate of BioWare and Pandemic unpredictable. Each studio had a similar story: once acquired by EA they began to experience internal struggles and after several cancelled projects, were either closed completely or were absorbed by other arms of the publisher. EA had not yet acquired the title of “the worst company in America” but they did already have the dubious reputation of acquiring studios, destabilising them and shutting them down shortly after.īy 2007, EA had already bought out and shut down Bullfrog Productions, famous for their “Dungeon Keeper” series, Westwood Studios (“Command & Conquer”), Origin Systems (“Ultima”) and NuFX (“NBA Street”). But a late twist to the tale came when industry giants Electronic Arts (EA) were revealed to have bought out the newly organised partnership. Through the forces of capitalism, BioWare was joined with fellow developers Pandemic Studios with both studios maintaining their individual brands. However, something happened in late 2007 that would irreversibly change the dynamic of the Edmonton based developers. ![]() The resulting game was, of course, “Star Wars: Knights of the Old Republic” which received universal acclaim and proved beyond a shadow of a doubt that BioWare makes damn good RPGs. The studio would have to leave the familiar safety of the Forgotten Realms (they sold their D&D license to Atari) to take on the beloved Star Wars franchise. As 2003 rolled around, BioWare was faced with their most trying task to date. They leveraged the popularity of the Dungeons & Dragons license to create more amazing RPGs like “Baldur’s Gate II” and “Neverwinter Nights”. ![]() The outfit responsible for this incredible success was none other than now-legendary developer BioWare.įollowing Baldur’s Gate, BioWare maintained their momentum through the turn of the century. The unprecedented level of gameplay fluidity and the stunningly rendered backgrounds instantly made “Baldur’s Gate” the best RPG on the market. In 1998, a virtually unknown Canadian development team suddenly became a major player in the gaming world when their Dungeons & Dragons licensed role-playing game (RPG) sold almost two million copies. ![]()
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